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Designing
Web Audio is
coming to a book store
near you...
Check
out Designing Web Audio, the most complete Internet audio guide
on the market, when it hits the bookshelves February, 2000. Published by OReilly
& Associates and written by Raspberry Medias President Josh
Beggs and co-author Dylan Thede the book features informative web audio
case studies including Capitol Records, NPR Radio, Fox News Corp,
N2K, Seven-Up and interviews with Academy Award winning film sound
designers Gary Rydstrom (Titanic, Jurassic Park, The Lost World)
and Walter Murch (Godfather I and II, Apocalypse Now, and The English
Patient).
Designing
Web Audio
demystifies Internet audio with step-by-step techniques for encoding, compressing,
and streaming audio over the Internet with todays most popular web audio
formats: MP3, RealAudio, Flash, Shockwave, Beatnik, Java and MIDI.
The book is an invaluable
resource for web developers looking to integrate high quality professional audio
into their web productions. The book features the following chapters:
Chapter
1:
THE
ART OF SOUND DESIGN
This chapter introduces
the basic challenges to implementing a high quality soundtrack over the Internet
using the three basic web audio components: 1) Event Sounds for button
and transitions 2) Ambient Loops for fast downloading background music
or ambient noise, and 3) Realtime Audio Captions for instantaneous playback
of longer playing music and speech files. The chapter also covers the basic principles
of good sound design and highlights the differences between interactive sound
design for the web versus film sound design.
Chapter
2: THE SCIENCE OF SOUND AND DIGITAL AUDIO
Chapter two illustrates
the practical applications of acoustics (how sound waves are created and dispersed
through the air) and digital audio theory and covers a broad range of key audio
terms such as frequency, decibels, amplitude, sample-rate, bit-depth, dynamic
range, and more. The first part of the chapter discusses the basic principles
of acoustics. The second part of the chapter illustrates how sound waves are converted
into binary code including tips for capturing the best digital signal possible.
Chapter
3: CAPTURING ORIGINAL SOURCE MATERIAL
Chapter three demonstrates
the step by step methods for recording high quality audio including a review and
buyers guide of the best recording equipment on the market.
Chapter
4: OPTIMIZING
YOUR SOUND FILES
Chapter four covers
the basics of "web mastering" (optimizing your audio for web broadcasting
and delivery) including step by step tips and real world case studies demonstrating
how to properly edit, equalize, normalize, and add special effects to your final
soundtrack.
Chapter
5: INTRODUCTION TO STREAMING MEDIA

Chapter five introduces
the most popular audio technologies and formats available on the Web today. Now
that we have covered the basics of professional sound production, let's take a
look at the most common Web multimedia formats and the underlying technology behind
streaming media. If you are integrating audio into your Web site for the first
time, you will want to read this chapter to get an overview of the most popular
formats. Skip ahead to the following chapters if you are familiar with the basics
of streaming media formats and want to jump right into your specific area of interest.
Chapter
6: ENCODING, SERVING, AND STREAMING SOUND
WITH REALAUDIO
Chapter seven provides
a thorough review of the technology behind streaming audio including a step by
step guide to using the Internets most popular audio format: RealAudio.
Chapter
7:
REALSYSTEM
G2 AND SMIL
RealNetworks'
newest platform release, RealSystem G2, introduces powerful new capabilities into
streaming media, allowing you to stream multiple media and data types, including
separate audio, video, image and text files, in a synchronized presentation. In
addition, G2 offers many improvements in the efficiency and functionality of encoding
and streaming media files.
Chapter
8: INTERACTIVE SOUND DESIGN WITH FLASH AND SHOCKWAVE

Two of the most
popular tools for delivering interactive multimedia on the Web are Macromedia
Flash and Shockwave. Both technologies offer superior control over multimedia
creation and playback across various browsers and platforms. Flash and Shockwave
should be your first choice for developing exciting content with motion graphics
and sound.
Chapter
9:
THE
BEATNIK MUSIC SYSTEM
Another exciting
development in Web audio is Beatnik and the Rich Music Format (RMF) developed
by Beatnik Inc., formerly known as Headspace (www.beatnik.com), a company co-founded
by popular music icon Thomas Dolby. The format allows for intelligent user interaction,
along with high-quality music playback over the web. Perhaps most important to
music producers and enthusiasts, the Beatnik system ensures music playback exactly
as it was created in the Beatnik Editor, regardless of the users platform or machine.
Chapter
10: MP3 - MUSIC DISTRIBUTION REVOLUTION
Imagine a world
in which the big record companies and radio stations no longer control what you
can hear and buyŠ Imagine a world in which new artists are discovered by the people,
new bands build their audiences worldwide, and new music can be distributed to
millions of people around the globe for freeŠ Imagine a world in which consumers
can choose the music they want, pay for it song by song, and then burn their own
personal CDąs or memory chips Š This is the world of music distribution on the
InternetŠ This is the world of MP3.
Chapter
11:
GLOBAL
MUSIC DISTRIBUTION COMES OF AGE: LIQUID AUDIO
While MP3 has gained
tremendous popularity and press coverage as the most widely used music distribution
format on the Internet, it does not provide the back-end server side features
that record companies and small record labels demand. Such features such as copyright
protection, digital water marking, and e-commerce functionality for collecting
money can be found in a system called Liquid Audio.
Chapter
12: MIDI: QUICK AND EASY AUDIO FOR THE WEB
If you are looking
for an easy, low cost solution to add some theme music or button rollover sound
to your Web site without the traditional wait involved with downloading digitized
audio clips, MIDI may be the format for you. MIDI (Musical Instrument Digital
Interface) is a super compact musical language that transmits instructions such
as pitch, volume, and note duration to MIDI compatible sound cards and synthesizers.
Originally adopted in the 80's as an efficient standard for communicating between
multiple synthesizers, MIDI happens to be ideally suited for the low bandwidth
web medium.
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